In addition to the Classic quest engine, and the ML-introduced quest engine, for special events it sometimes appears as though a third engine is utilized.įor examples of such quests, see Halloween 2008 Quest and Royal Council Massacre.
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The quest giver will specify the type or types of creatures to be slain, the quantity of each, and in some instances, their location.
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Slay: The quest giver will specify a creature or creatures that they wish for the player to defeat in combat.After this is done, the player can then double-click the quest giver, and they will recognize the items as being the requested ones. This is done by bringing up the character's Context Menu, selecting the option "Toggle Quest Item," and using the ensuing targeting cursor to select each item, which will give them a translucent orange hue and cause a noise to play for each item that is valid for any of the players's current quests. Note: After gathering the required items, the player must mark them as quest objects in order for the quest giver to recognize them.These items may come from specific monsters that must be slain, may be crafted by the player, or may come from other places. The quest giver will specify the type or types of items to be gathered, as well as the quantity of each. Obtain: The quest giver will specify an item or items that they wish for the player to gather and return to them.Note: Since completion of escort quests gives gains in Compassion, they can only be completed once every five minutes, in order to prevent rapid farming of Compassion.If the player runs away, recalls, or escapes from the vicinity of the quest giver in some other fashion, the quest giver will bemoan their abandonment, despawn, and the quest will be dropped. The player must then take them to their destination by walking, sailing, gate travel, or by some combination of these. After accepting the quest, the quest giver will then follow the player. Escort: The quest giver will specify a city, town, or other location to which they wish to go.The quest is either completed at the destination NPC when the player delivers the item, or at the original quest giver if the destination NPC gives the player another item to return back, either as "proof of delivery" or for some other reason. Deliver: The quest giver will give the player a specific item to deliver to an NPC somewhere else.Classic quests can only be done one at a time. The older quest engine is accessed through your character's Context Menu. Classic: Several of the Classic Quests do not use the new quest engine.
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The quest opportunities are endless and there is something for everyone. You can even change your race through questing. Still others involve crafting, and reward you with new runic kits or crafting recipes. Others require you to explore new dungeons or areas of mystery. Some quests are very simple in nature - seek out a certain monster and kill it, for example. The newest quest engine, which was introduced in Ultima Online: Mondain's Legacy, allows for hundreds of new quest options, including the opportunity to engage in multiple quests at the same time. Quests may be chained together, so that a player must complete them in sequence. Quests are received from various NPCs throughout the game world who are marked with the title "Quest Giver." Some areas in game are only accessible upon the taking or completion of a particular quest or quests. Quests are small, directed adventures or missions whose completion usually result in rewards, such as gold and magical items. List of objectives for a particular quest.